What GIMP could have been

How Hollywood could have fell in love with GIMP in a alternative timeline

Very few people know about GIMP's early history and how it's core (GIMP's Engine Graphics Library) GEGL had its debut coming from Hollywood special effects pros in the year 2000. Back in 1999 a special fork project of GIMP called "FILM GIMP" debuted by Rhythm and Hues Engineers, they R&H were a special effects studio that had interest in using open source software in a competitive workplace environment. FILM GIMP was different from normal GIMP at the time as in 1999 FILM GIMP had frame layers, brush recording and 16 bit depth color processing. The project was started by Caroline Dahllof of R&H and the lead technical engineer who created GEGL, Calvin Williamson. GEGL was originally meant to maintain color space conversions like BABL does in modern days but even back in 2000 (day one of GEGL) it was planned for non-destructive filters in GIMP to replace GIMP's python back end. Who would have imagined that goal would take until 2024? In 2024 the only way to make money with FOSS is to be sysadmin or ethical hacker but back in the early 2000s the potential existed to make money using free and open source special effects software like FILM GIMP.

Below are some direct quotes from 2000-2001 from ancient websites about GIMP and GEGL taking on the world



https://web.archive.org/web/20010405093556/http://film.gimp.org/

"The GIMP is moving towards becoming a tool for film industry. It's 16 bit developement version is currently being used in film production by various special effects houses and there is a current movement to re-architect the GIMP to handle the new demands. GEGL  is a new image processing library that has been designed to support different data types and color models. This library will become the new engine for GIMP 2.0. "


https://web.archive.org/web/20010406185356/http://www.gimp.org/gimpcon/review.html

"What used to be a simple layer stack in GIMP 1.x, which is combined using layer modes (Normal, Combine, Difference, ...) will, with the help of GEGL, become a rendering pipeline which can be thought of as a tree of layers which is viewed from its root. The nodes of the tree are operators with an arbitrary number of inputs and outputs. These inputs and outputs access rectangular regions of pixel-data, the edges of the tree. Each edge (comparable to the layers we have now) can hold its data internally as pixels, vectors, text or whatever and only needs to provide a well-defined interface so it can be plugged into the rendering pipeline. A similar approach will be used for the operators: Simple functions like color corrections or blur filters as well as affine transformations and more complex effects are possible."


https://web.archive.org/web/20010603090441/http://film.gimp.org/gimp.pdf

"Chapter 3 “GEGL” reviews the most concretely realized component of GIMP 2.0, the GEGL library. GEGL will be the heart of the GIMP 2.0 image processing engine." "The simple composite of layers into a projection from GIMP 1.x will become with the help of GEGL, a chain (or tree) of operations, allowing things like effect and vector layers to be part of the composite as well." "Each node (comparable to a layer in current gimp) may compute its data internally as pixels, vectors, text, or whatever is appropriate for that node, and just needs to implement a well-defined interface so it can be plugged into the computation chain. In this way anything that does image processing can
be used as part of the chain: color corrections, blur filters as well as affine
transformations and more complex effects are all viewed in the same way."


When they talk about "chain of operations" they mean chaining GEGL nodes like I do such as

color-overlay value=#a5feb3 id=0 gimp:layer-mode layer-mode=luminance aux=[ ref=0 gaussian-blur std-dev-x=1 std-dev-y=1 abyss-policy=none clip-extent=false id=1 inner-glow radius=2 grow-radius=10 value=#b28b00 emboss depth=12  azimuth=0 dst-over aux=[ ref=1 ] ] crop median-blur radius=0 color-to-alpha color=white dropshadow opacity=0.7 x=5 y=8 radius=5 color=black bloom opacity value=2


If you are using GIMP 2.99.19 pasting this syntax in GEGL Graph will create this text style.

Let us try to revive the spirit of the early 2000s with GIMP today, by using GIMP for serious professional work such as text styling with my GEGL plugins at https://github.com/LinuxBeaver?tab=repositories , as well as anything else that can conceivably be done with GIMP you are making a difference. As in example you can make your brand logo, youtube thumbnails, and other media content using GIMP instead of Adobe CC (creative cloud). By doing this you are being liberated from Adobe's monthly subscription fees and centralized cloud servers. The computing is coming from your computer as opposed to someone else's cloud servers that you don't own. Successful GIMP usage is an example of FOSS in real world application helping the little guy, as opposed to boring things like being another sysadmin, usually for big tech or worse the anti meritocracy SJW movement lead by Coraline Ada; which brought big corporations over to dominate FOSS. We cannot allow FOSS to be viewed as a Corporate Woke CoC DEI cess pool. We should not allow soulless giant corporations to sterilize free software and make it politically correct. We are the free software rebels fighting for liberty. We must intectually engage all those who want to hijack free software and hacker culture to make it be associated with DEI and CoC. We must thwart their plans and GIMP and GEGL will play a role in thwarting the left.